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Snow Axe
GoonWaffe Goonswarm Federation
602
|
Posted - 2012.11.28 19:30:00 -
[1] - Quote
Zoe Arbosa wrote:There's more to it than just hoping that CCP agrees. It's about getting them to devote the resources to make those things happen. Just agreeing in the abstract won't help much.
Unless you're present at the Summit, hoping is about all you can do. Ball's in the CSM's court to try to sell CCP on not only adopting this vision, but acting on it. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Snow Axe
GoonWaffe Goonswarm Federation
615
|
Posted - 2012.11.30 09:57:00 -
[2] - Quote
Gizznitt Malikite wrote: The Moon harvester deflector was more to punish distant landlords. If your alliance controls a moon on the other side of the galaxy, someone can steal your moongoo. And while it's easy to destroy these things, if you're not in the area, someone can reduce your harvest yield....
I'm going to use some of the numbers from your concept thread (under 5min online time, 1-10mil cost, 25% of yield stolen) in combination with Tech, which despite getting hit with the nerf bat is still the most valuable. Its current best sell price in Jita is 77.9k isk p/u, so we'll call it an even 80k for simplicity's sake.
A moon harvester mines 100 units of designated material per hour. 100 units x 80k per unit = 8 million isk 25% of this is 2 million isk
Not exactly breaking the bank for anyone - not the person dropping it (they'd need 5 hours of stolen Tech to simply break even on the unit's cost), and even less so for the defending alliance (i.e. they'll be inclined to let it go until they can either form up a response specifically to kill it or until someone else does the job out of boredom, especially if it's only 100k EHP).
And that's with Tech where it is now (it's still declining). For comparison's sake, the #2 valued moon material is Neodymium is under 34k p/u, so less than half of the already threadbare profits from this. #3 for fun is Dysprosium at 9k p/u.
That's where this idea fails. It's created with the assumption that something that has become a meme (MOON GOO ISK FOUNTAINS!!!1!) is still in any way true. Even tech at its old price of 200k p/u is still 20mil an hour, or 5mil/hour stolen. Calling this some kind of financial boon for lowsec alliances is proof that you designed the system without even looking at how much moon mining actually brought in at its hysteria-generating peak, let alone earlier this month when you wrote your thread up (your thread was posted on the 14th of this year - the highest sell on that day was 78k p/u) "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Snow Axe
GoonWaffe Goonswarm Federation
648
|
Posted - 2012.12.03 20:34:00 -
[3] - Quote
Blastil wrote:While I don't support artificial capping, right now, its not very difficult to control a region, and it hardly costs a dime compared to owning a single tech moon
I have a feeling you don't have the faintest idea how much sov costs or how much a tech moon makes. You may want to look into that. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Snow Axe
GoonWaffe Goonswarm Federation
651
|
Posted - 2012.12.03 23:03:00 -
[4] - Quote
Blastil wrote:You're the one that needs to check his facts mate. I can link you some relevant material if you'd like me to.
Please do. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Snow Axe
GoonWaffe Goonswarm Federation
651
|
Posted - 2012.12.04 08:15:00 -
[5] - Quote
Blastil wrote:while certainly one tech moon won't buy a region, the fact that just the tech found in the north pretty much can finance the control of all that territory on its own is pretty much ridiculous.
What about every region of the game that isn't the north? What do they do now that you've decided to set sov prices based on tech income? Hell, what do tech holders do once tech gets significantly lower (hint: it will)?
Hoooly hell I almost didn't even notice that little bit of dumb  "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Snow Axe
GoonWaffe Goonswarm Federation
661
|
Posted - 2012.12.10 20:23:00 -
[6] - Quote
Blastil wrote:You're making the assumption that the changes I suggest should happen in a vacuum. I suggest no such thing. In addition to 'miniaturizing' 0.0, you would need to also include a change to resource distribution, either making moons 'deplete' or altering moon-goo harvesting, as well as redistributing the weight of these materials. The method by which It should be done is a debatable subject, but is ancillary to the point that it SHOULD and MUST happen.
When you keep saying something "should" and "must" happen, you have to actually demonstrate why that is. You know, with words and sentences and stuff. I've already explained why I think that the mechanics of moon mining aren't an issue (certainly not a major one anyway). Maybe it's high time you explain why it SHOULD and MUST happen, rather than just insisting over and over again that it does?
To quote one of the Eve Radio DJ's during the Mittens-Riverini debate: "Go ahead, use your words".
"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |

Snow Axe
GoonWaffe Goonswarm Federation
662
|
Posted - 2012.12.11 02:14:00 -
[7] - Quote
Blastil wrote:in brief:Nullsec is essentially entirely locked up by larger alliances because the system that exists only benefits top down financial gain, rather than bottom up. It is essentially impossible for new entities to enter 0.0 or to confront existing 0.0 alliances. This is a deterant for new players to move out to 0.0. Improving the health of 0.0 will require an entire reworking of the way 0.0 income works.
Not only is that not what you said earlier (that moon materials NEED to be completely changed without question), it's also leaving out the fundamental problem of the "suggest a specific nerf and then halfassedly mention some vague potential buff that should go with it" - the nerf is the only part that has any thought put into it (and in the case of it having anything at all to do with moon materials, is barking up the wrong tree). Your thought went into a nerf that would only affect 1/4 of null instead of something that would also benefit the remaining 3/4, and that's just backwards as hell.
Frying Doom wrote:The only thing you missed was the fact that 6 planets over an account equates to effectively 6 months training all .
Try 3 months and change with a respec and +3's. "Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread[" |
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